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Category Archives: design patterns

Beyond Gamification

Posted on February 26, 2011 by Janice
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Super huge thanks to Amy Jo Kim, who came to talk with the SF LUXr teams about “gamification”, and what comes after. Her eye-opening talk, deconstructed the gamification hype and provided a great framework for understanding why some companies have had dramatic success employing game attributes while others’ attempts fall flat. 

Beyond Gamification: designing the player journey

View more presentations from Amy Kim

Factory Joe’s Design patterns

Posted on June 28, 2010 by Janice
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Screen_shot_2010-06-28_at_4

Factory Joe’s (aka Chris Messina) is using Flickr’s collections and tags to create a huge library of design patterns, interfaces, and usre flows. If you need to see how someone else has solved a UI design problem, this will give you some pointers. It’s a great way to cobble together quick concept “sketches” of a UI. 

Design Patterns for Sign-Up

Posted on June 28, 2010 by Janice
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via issuu.com

Alexa Andrzejewski and Adaptive Path put together best practices for sign-up systems on the web. It’s useful, but remember that best practices are stereotypes — your situation may require something different.

Best Practices: Web Forms

Posted on June 28, 2010 by Janice
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Media_httpwwwlukewcom_dedju
via lukew.com

Luke Wroblewski is the voice of reason for so many web app design issues, particularly form design. Read his guidelines and apply them rationally — voila! No more religious arguments over left-justifying form labels. Hallelujah.

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